using System;
using System.Windows;
using HC_APTBS.Infrastructure.Logging;
namespace HC_APTBS.Services.Impl
{
///
/// Manages runtime language switching by swapping a merged
/// in .
///
///
/// On construction the service reads
/// and loads the corresponding dictionary. Subsequent calls to
/// replace it in-place and persist the preference.
///
public sealed class LocalizationService : ILocalizationService
{
private const string LogId = "LOCALIZATION";
private const string EspUri = "pack://application:,,,/Resources/Strings.es.xaml";
private const string EngUri = "pack://application:,,,/Resources/Strings.en.xaml";
private readonly IConfigurationService _config;
private readonly IAppLogger _log;
// Single, persistent slot in Application.Resources.MergedDictionaries whose
// Source we re-point on every language change. Mutating an existing
// dictionary's Source triggers WPF's DynamicResource invalidation reliably,
// whereas removing-and-adding entries can leave stale resolved values
// depending on the dictionary's parent/owner state.
private readonly ResourceDictionary _stringsSlot = new();
///
public string CurrentLanguage { get; private set; } = "ESP";
///
public event Action? LanguageChanged;
///
/// Initialises the localization service and loads the language
/// stored in .
///
public LocalizationService(IConfigurationService config, IAppLogger log)
{
_config = config;
_log = log;
// Mount the persistent slot once. From here on we only update its Source.
Application.Current.Resources.MergedDictionaries.Add(_stringsSlot);
// Load persisted language without saving (already persisted).
LoadDictionary(_config.Settings.Language);
}
///
public void SetLanguage(string languageCode)
{
var code = NormaliseCode(languageCode);
_log.Info(LogId, $"SetLanguage('{languageCode}') -> normalised='{code}', current='{CurrentLanguage}'");
if (code == CurrentLanguage)
{
_log.Info(LogId, "SetLanguage: already current, no-op.");
return;
}
LoadDictionary(code);
// Persist the choice.
_config.Settings.Language = code;
_config.SaveSettings();
LanguageChanged?.Invoke();
}
///
public string GetString(string key)
{
return Application.Current.Resources[key]?.ToString() ?? key;
}
// ── Helpers ──────────────────────────────────────────────────────────────
private void LoadDictionary(string languageCode)
{
var code = NormaliseCode(languageCode);
var uri = code == "ENG" ? EngUri : EspUri;
try
{
_stringsSlot.Source = new Uri(uri, UriKind.Absolute);
}
catch (Exception ex)
{
_log.Error(LogId, $"LoadDictionary({code}) failed to load {uri}: {ex.Message}");
return;
}
CurrentLanguage = code;
_log.Info(LogId,
$"LoadDictionary({code}): {uri} loaded with {_stringsSlot.Count} keys.");
}
private static string NormaliseCode(string code) =>
string.Equals(code, "ENG", StringComparison.OrdinalIgnoreCase) ? "ENG" : "ESP";
}
}