using System;
using System.Windows;
namespace HC_APTBS.Services.Impl
{
///
/// Manages runtime language switching by swapping a merged
/// in .
///
///
/// On construction the service reads
/// and loads the corresponding dictionary. Subsequent calls to
/// replace it in-place and persist the preference.
///
public sealed class LocalizationService : ILocalizationService
{
private const string EspUri = "pack://application:,,,/Resources/Strings.es.xaml";
private const string EngUri = "pack://application:,,,/Resources/Strings.en.xaml";
private readonly IConfigurationService _config;
private ResourceDictionary? _currentDictionary;
///
public string CurrentLanguage { get; private set; } = "ESP";
///
public event Action? LanguageChanged;
///
/// Initialises the localization service and loads the language
/// stored in .
///
public LocalizationService(IConfigurationService config)
{
_config = config;
// Load persisted language without saving (already persisted).
LoadDictionary(_config.Settings.Language);
}
///
public void SetLanguage(string languageCode)
{
var code = NormaliseCode(languageCode);
if (code == CurrentLanguage)
return;
LoadDictionary(code);
// Persist the choice.
_config.Settings.Language = code;
_config.SaveSettings();
LanguageChanged?.Invoke();
}
///
public string GetString(string key)
{
return Application.Current.Resources[key]?.ToString() ?? key;
}
// ── Helpers ──────────────────────────────────────────────────────────────
private void LoadDictionary(string languageCode)
{
var code = NormaliseCode(languageCode);
var uri = code == "ENG" ? EngUri : EspUri;
var dict = new ResourceDictionary { Source = new Uri(uri, UriKind.Absolute) };
var merged = Application.Current.Resources.MergedDictionaries;
if (_currentDictionary != null)
merged.Remove(_currentDictionary);
merged.Add(dict);
_currentDictionary = dict;
CurrentLanguage = code;
}
private static string NormaliseCode(string code) =>
string.Equals(code, "ENG", StringComparison.OrdinalIgnoreCase) ? "ENG" : "ESP";
}
}