Unlock progress UI:
- UnlockProgressDialog with dark-themed progress ring, phase indicator, elapsed
time, and cancel/close buttons (non-modal, draggable borderless window)
- UnlockProgressViewModel with event-driven progress tracking via IUnlockService
- Triggers on pump selection (manual or K-Line auto-detect), not test start
UnlockService rewrite:
- Persistent CAN senders that outlive the unlock sequence (StopSenders on pump change)
- Concurrent K-Line fast unlock: awaits session Connected, sends RAM timer shortcut
({02 88 02 03 A8 01 00}), verifies via CAN TestUnlock before skipping wait
- Fix Type 1 verification (Value == 0 means unlocked, was inverted)
K-Line fast unlock support:
- IKwpService.TryFastUnlockAsync / KwpService implementation
Additional features:
- ILocalizationService with ES/EN resource dictionaries and runtime switching
- Safety dialogs: VoltageWarning, OilPumpConfirm, RpmSafetyWarning
- SettingsDialog for app configuration
- BenchService enhancements, ConfigurationService improvements, PDF report updates
- All UI strings localized via DynamicResource
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
153 lines
6.6 KiB
C#
153 lines
6.6 KiB
C#
using System;
|
||
using System.Text.RegularExpressions;
|
||
using System.Threading;
|
||
using System.Windows;
|
||
using CommunityToolkit.Mvvm.ComponentModel;
|
||
using CommunityToolkit.Mvvm.Input;
|
||
using HC_APTBS.Services;
|
||
|
||
namespace HC_APTBS.ViewModels.Dialogs
|
||
{
|
||
/// <summary>
|
||
/// ViewModel for the Ford VP44 immobilizer unlock progress dialog.
|
||
/// Tracks Phase 1 (CAN flood ~600 s), Phase 2 (handshake ~4 s), and verification.
|
||
/// Equivalent to the old <c>WUnlocker</c> window.
|
||
/// </summary>
|
||
public sealed partial class UnlockProgressViewModel : ObservableObject, IDisposable
|
||
{
|
||
private readonly IUnlockService _unlockService;
|
||
private readonly ILocalizationService _loc;
|
||
private readonly CancellationTokenSource _cts;
|
||
|
||
/// <summary>Regex to extract percentage and elapsed time from Phase 1 status messages.</summary>
|
||
private static readonly Regex ProgressRegex =
|
||
new(@"Unlocking\.\.\. (\d+)% \((\d{2}:\d{2})\)", RegexOptions.Compiled);
|
||
|
||
/// <summary>Creates the ViewModel and subscribes to unlock service events.</summary>
|
||
/// <param name="unlockService">The unlock service to monitor.</param>
|
||
/// <param name="unlockType">Pump unlock type (1 or 2).</param>
|
||
/// <param name="cts">Cancellation token source to cancel the unlock.</param>
|
||
public UnlockProgressViewModel(IUnlockService unlockService, int unlockType, CancellationTokenSource cts, ILocalizationService loc)
|
||
{
|
||
_unlockService = unlockService;
|
||
_loc = loc;
|
||
_cts = cts;
|
||
_unlockTypeLabel = string.Format(_loc.GetString("Dialog.Unlock.TypeLabel"), unlockType);
|
||
_phaseText = _loc.GetString("Dialog.Unlock.Phase1");
|
||
_elapsedTime = "00:00";
|
||
_isCancellable = true;
|
||
|
||
_unlockService.StatusChanged += OnStatusChanged;
|
||
_unlockService.UnlockCompleted += OnUnlockCompleted;
|
||
}
|
||
|
||
// ── Observable properties ────────────────────────────────────────────────
|
||
|
||
/// <summary>Progress percentage (0–100).</summary>
|
||
[ObservableProperty] private int _progress;
|
||
|
||
/// <summary>Elapsed time formatted as MM:SS.</summary>
|
||
[ObservableProperty] private string _elapsedTime;
|
||
|
||
/// <summary>Current phase description.</summary>
|
||
[ObservableProperty] private string _phaseText;
|
||
|
||
/// <summary>Result text shown after completion.</summary>
|
||
[ObservableProperty] private string _resultText = string.Empty;
|
||
|
||
/// <summary>Label for unlock type (e.g. "Type 1").</summary>
|
||
[ObservableProperty] private string _unlockTypeLabel;
|
||
|
||
/// <summary>True when the unlock sequence has finished (success, failure, or cancelled).</summary>
|
||
[NotifyCanExecuteChangedFor(nameof(CloseCommand))]
|
||
[ObservableProperty] private bool _isComplete;
|
||
|
||
/// <summary>True while cancellation is allowed (Phase 1 only).</summary>
|
||
[NotifyCanExecuteChangedFor(nameof(CancelCommand))]
|
||
[ObservableProperty] private bool _isCancellable;
|
||
|
||
/// <summary>Tri-state result: null = in progress, true = success, false = failure.</summary>
|
||
[ObservableProperty] private bool? _isSuccess;
|
||
|
||
// ── Commands ─────────────────────────────────────────────────────────────
|
||
|
||
/// <summary>Cancels the unlock sequence (only available during Phase 1).</summary>
|
||
[RelayCommand(CanExecute = nameof(IsCancellable))]
|
||
private void Cancel()
|
||
{
|
||
_cts.Cancel();
|
||
IsCancellable = false;
|
||
IsComplete = true;
|
||
IsSuccess = false;
|
||
ResultText = _loc.GetString("Dialog.Unlock.Cancelled");
|
||
}
|
||
|
||
/// <summary>Closes the dialog (only available after completion).</summary>
|
||
[RelayCommand(CanExecute = nameof(IsComplete))]
|
||
private void Close()
|
||
{
|
||
RequestClose?.Invoke();
|
||
}
|
||
|
||
// ── Events ───────────────────────────────────────────────────────────────
|
||
|
||
/// <summary>Raised when the dialog should close itself.</summary>
|
||
public event Action? RequestClose;
|
||
|
||
// ── Service event handlers ───────────────────────────────────────────────
|
||
|
||
private void OnStatusChanged(string msg)
|
||
{
|
||
Application.Current?.Dispatcher?.Invoke(() =>
|
||
{
|
||
var match = ProgressRegex.Match(msg);
|
||
if (match.Success)
|
||
{
|
||
Progress = int.Parse(match.Groups[1].Value);
|
||
ElapsedTime = match.Groups[2].Value;
|
||
return;
|
||
}
|
||
|
||
if (msg == "Fast unlock attempt...")
|
||
{
|
||
PhaseText = _loc.GetString("Dialog.Unlock.FastAttempt");
|
||
}
|
||
else if (msg == "Unlocking...")
|
||
{
|
||
PhaseText = _loc.GetString("Dialog.Unlock.Phase1");
|
||
}
|
||
else if (msg == "Testing unlock...")
|
||
{
|
||
PhaseText = _loc.GetString("Dialog.Unlock.Phase2Testing");
|
||
IsCancellable = false;
|
||
Progress = 100;
|
||
}
|
||
else if (msg == "Sending...")
|
||
{
|
||
PhaseText = _loc.GetString("Dialog.Unlock.Phase2Sending");
|
||
}
|
||
});
|
||
}
|
||
|
||
private void OnUnlockCompleted(bool success)
|
||
{
|
||
Application.Current?.Dispatcher?.Invoke(() =>
|
||
{
|
||
IsComplete = true;
|
||
IsCancellable = false;
|
||
IsSuccess = success;
|
||
ResultText = success ? _loc.GetString("Dialog.Unlock.Unlocked") : _loc.GetString("Dialog.Unlock.Failed");
|
||
});
|
||
}
|
||
|
||
// ── IDisposable ──────────────────────────────────────────────────────────
|
||
|
||
/// <summary>Unsubscribes from service events to prevent leaks.</summary>
|
||
public void Dispose()
|
||
{
|
||
_unlockService.StatusChanged -= OnStatusChanged;
|
||
_unlockService.UnlockCompleted -= OnUnlockCompleted;
|
||
}
|
||
}
|
||
}
|